The Heroes Index

Version 1.25: Issues I.1-II.4

by Shannon Appelcline


History, 1984-1986 (Brief)

Heroes was a short-lived magazine published by Avalon Hill beginning in 1984. At the time Avalon Hill was trying to expand into the role-playing industry through the publication of four games: James Bond 007, Lords of Creation, Powers & Perils, and RuneQuest. The original editor, William E. Peschel, produced a magazine that was occasionally useful. He left after the seventh issue, and was replaced by Richard Snider, the creator of Powers & Perils. Content and Layout both deteriorated at that point. Ultimately, Avalon Hill's RPG experiment was an unsuccessful one, and Heroes lasted only a few years. The tenth and final issue (labeled Volume II, Number 4) was published in 1986.

Theme Issues

About the Organization

The majority of this index is categorized by game systems. In addition, there is a GENERAL category for FANTASY, which is for articles about the appropriate genre which may be applied to any game of that type. Finally, the INTERVIEWS section contains interviews with various game designers.

This index is © Copyright 1993-2024 by Shannon Appelcline. It is released under a cc-by-4.0 license, allowing reuse with attribution. Map background is courtesy of Chaosium, used per their fan material policy.

AMOEBA WARS [Avalon Hill]                               **BOARD MISC**
  Advice, Players:						
    Amoeba Wars: An Analysis, by Mike Bennighof         VI.1    pg 14

DUNE [Avalon Hill]                                      **BOARD SF**
  Rules, Scenerios:
    Dune Scenario: The Ixian Jihad, by Kenneth Burke    VI.1    pg 46-47

ELRIC BOARD GAME [Avalon Hill]                          **BOARD FANTASY**
  Background:
    Of Hordes and Heroes, by Glenn Rahman               VI.2    pg 12-13+
  Rules, Scenerios:
    More Elric Scenerios, by Jeffrey Seiken             VI.2    pg 13+
								
FANTASY, GENERAL                                        **MISC FANTASY**
  Adventures, Solo:
    Avenger Ant, by Richard Snider                      VII.4   pg 5-10+
    The Crystal Key, by Richard Snider                  VII.3   pg 5-10+
  Background, Misc:
    Equal Time for Lycanthropes, by Quentin Long        VI.4    pg 43-44

FREEDOM IN THE GALAXY [Avalon Hill]                     **BOARD SF**
  Advice, Players:
    Tips for Tyrants, by Trevor L. Bynum                VII.2   pg 43
  Rules, Misc:
    Galactic Freedom, by Charles E. Duke                VI.4    pg 33-37
    Science Fiction for the Wargamer, by Nicky Palmer   VI.4    pg 38-41
  Reviews:
    Freedom in the Galaxy                               VI.4    pg 33-37
    Freedom in the Galaxy                               VI.4    pg 38-41

GENERAL                                                 **MISC MISC**
  Advice, Gamemasters:
    The Care and Feeding of Hungry Villains, by Craig Barrett
                                                        VI.6    pg 43-44
    Details, Details, by Craig Barrett                  VII.2   pg 46-47
    GM Friends, by Jonathan Tweet                       VII.2   pg 45
    Instant Cures for Campaign Crashes, by Quentin Long VI.6    pg 45
    Realms of Adventure, by Richard Snider              VII.4   pg 35-38
    Too Many Monsters, by Craig Barrett                 VI.3    pg 41-42
  Campaign Design, Misc:
    Gaming: My Way, by Quentin Long                     VI.3    pg 43

INTERVIEWS                                              **MISC MISC**
  Opolko, Phyllis                                       VII.4   pg 39-41

JAMES BOND 007 [Victory Games]                          **RPG SPY**
  Meta:
    The Design of Octopussy, by Neil Randall            VI.4    pg 14-15
    The History of the Game, by Gerry Klug              VI.3    pg 15
    The Making of Goldfinger, by Robert Kern            VI.2    pg 5-6+
  Equipment:
    Accessories for Agents, by Greg Gordon              VI.3    pg 5-7
    More Accessories for Agents, by Greg Gordon         VI.4    pg 8
    More Q Branch Equipment, by Paul T. Riegel          VII.4   pg 20
  Rules, Misc:
    Advancing the Game, by Robert Kern                  VI.6    pg 7-8
  Rules, Combat:
    A Primer on Combat, by Gerry Klug                   VI.4    pg 42
  Rules, Skills, Gambling:
    Turn of the Friendly Card, by David Klempa          VI.5    pg 5-6
  Rules, Skills, Languages:
    Languages in Jame Bond, by David Klempa             VI.5    pg 7

LEGIONNAIRE [Avalon Hill]                               **BOARD HISTORICAL**
  Reviews:
    Legionnare                                          VI.2    pg 45-46

LORDS OF CREATION [Avalon Hill]                         **RPG MISC**
  Adventures:
    Survival Run of the Starnomads, by Tom Moldvay      VI.1    pg 15-33
  NPCs:
    Dragonslayers, by William Wilson Goodson Jr.        VII.2   pg 11-12
    Pirates, Buccaneers & Highwaymen, by Tom Moldvay    VI.4    pg 9-13
    Swordsmen Real and Reeled, by Tom Moldvay           VI.5    pg 36-39
  Races, Misc:
    Alienating Yourself, Part 1, by Tom Moldvay         VI.2    pg 7-8+
    Alienating Yourself, Part 2, by Tom Moldvay         VI.3    pg 8-10
    The Creations of Abnaric Elgar, by Drachir Redins   VII.3   pg 27-30
  Rules, Misc:
    Dueling Rules for LoC, by Tom Moldvay               VI.3    pg 19-30

MYSTIC WOOD [Avalon Hill]                               **BOARD FANTASY**
  Reviews:
    Mystic Wood                                         VI.3    pg 31-33

POWERS & PERILS [Avalon Hill]                           **RPG FANTASY**
  Misc:
    So What's So Great about P&P, by Richard Snider     VI.1    pg 11-12
  Accessories, Computer Programs:
    Computer Character Generation, by John Huff         VII.3   pg 31-36
  Adventures:
    Doom Manor, by Richard Snider                       VI.2    pg 15-35
    Three Quests for Curses, by Mike Olson              VII.1   pg 36-44
  Advice, Players:
    Careful Character Creation, by Richard Snider       VI.3    pg 16-17
  Background:
    The Royal City of Donara, by Richard Snider         VI.5    pg 17-24
    The Sea of Tears, by Richard Snider                 VII.2   pg 13-26
    A Traveller's Guide to Donara, by Richard Snider    VI.1    pg 7-10
  Equipment, Magic Items:
    The Devices of Oom, by David Kuijt & Winchell Chung, Jr.
                                                        VI.5    pg 10-12
    The Laws of Magic, by David Kuijt & Winchell Chung, Jr.
                                                        VI.5    pg 13-14
  Magic, Misc:
    Becoming a Magic-user, by Robin MacKay              VII.4   pg 27-29
  Magic, Priests:
    The Priesthood, by Richard Snider                   VII.2   pg 27-30
    The Priesthood (Part II), by Richard Snider         VII.3   pg 37-45
  Magic, Shadow Weavers:
    Shadow Magic, by Richard Snider                     VII.2   pg 35-39
  NPCs:
    Weapon Masters, by Richard Snider and David Kuijt   VI.3    pg 35-39
  Rules, Misc:
    New Skills for P&P, by Richard Snider               VII.2   pg 31-34
  Rules, Character Creation:
    Conforming P&P Characters to their Lands, by Mike Olson
                                                        VII.2   pg 40
    New Careers in P&P, by Craig Barrett                VI.5    pg 45-46

RUNEQUEST [Avalon Hill]                                 **RPG FANTASY**
  Accessories, Record Sheets:
    Calendrics Record Sheet                             VII.2   pg 42
    Expanded RQ Character Sheet, by John T. Sapienza Jr VII.2   pg 3-6
    Ship Data Sheet, by Tim Bailey                      VII.4   pg 45
  Adventures, Alternate Earth:
    Gruug's Cave, by Alan LaVergne                      VII.1   pg 19-35
    Black Sorceror, by Mike Olson                       VII.3   pg 11-26
  Adventures, Glorantha:
    The Big Hit, by Sandy Petersen                      VI.6    pg 12-18,31-36
    Journey to Falderbash, by Bill Williamson           VII.1   pg 12-19
    The Wolfrunners, by Sandy Petersen                  VI.4    pg 21-27
  Advice, Players:
    Tips for Shamans, by Forrest Johnson                VII.4   pg 11-19
  Background, Glorantha, Fonrit:
    The Land of Fonrit, by Greg Stafford & Sandy Petersen
                                                        VI.6    pg 36-39
  Background, Glorantha, Lunar Empire:
    History: Zero Wane, by Greg Stafford (1)            VI.1    pg 5-6+
    History: First & Second Wanes, by Greg Stafford (1) VI.2    pg 9-11+
    History: Third & Fourth Wanes, by Greg Stafford (1) VI.5    pg 33-35
    History: Fifth Wane, by Greg Stafford               VI.6    pg 4-6
    Pottery: First Wane, by Greg Stafford (1)           VI.4    pg 46
  Background, Glorantha, Pavis:
    The Ostrich Clan, by Mike Dawson                    VII.1   pg 4-11
  Creatures:
    Abstract Elementals, by James A. Holden             VII.4   pg 31-33
    Insects for RQ, by Sandy Petersen                   VI.3    pg 11-13
  Cults, Glorantha:
    Hykim & Mikyh, by Chaosium                          VI.4    pg 30-32
    Orlanth, by Chaosium (2)                            VI.4    pg 17-21+
    Telmor, by Chaosium        (3)                      VI.4    pg 28-30
  Equipment, Ships:
    The Sail and the Sword, by Tim Bailey               VII.4   pg 23-25+ 
    A Ship for RuneQuest, by Greg Stafford (4)          VI.3    pg 40
    War Fleets of Glorantha, by Greg Stafford (4)       VI.2    pg 42-43+
  Magic, Shamanism:
    Tips for Shamans, by Forrest Johnson                VII.4   pg 11-19
  Magic, Sorcery:
    A New Look at Sorcery, by B.L. Humphreys            VII.1   pg 9-10
    New Spells for RQ3, by Martin Crim                  VII.4   pg 26
  NPCs:
    Tips for Shamans, by Forrest Johnson                VII.4   pg 11-19
  Rules, Misc:
    New Skills, by Greg Stafford & Sandy Petersen       VI.6    pg 11+
    Talents for RQ, by Andrew Scott MacKenzie           VII.2   pg 39
  Rules, Combat, Misc:
    Fatigue and Damage Changes, by Jonathan Tweet       VII.1   pg 7
    RQ Hit Points, by John T. Sapienza, Jr.             VII.1   pg 44
    Shield Law, by Morgan Woodward                      VII.2   pg 45
  Rules, Combat, Sea:
    The Sail and the Sword, by Tim Bailey               VII.4   pg 23-25+ 
  Rules, Gambling:
    A RuneQuest Gambling System, by Donna Selzer        VI.5    pg 15
  Rules, Official Questions & Answers:
    Dragon Pass                                         VI.6    pg 10-11+
    RuneQuestions, by the Chaosium Staff                VI.5    pg 40-41
    RuneQuestions, by the Chaosium Staff                VI.6    pg 39-40
    RuneQuestions, by the Chaosium Staff                VII.4   pg 21-22
  Previews, Misc:
    Box 4: Vikings                                      VI.4    pg 5-7
    Box 5: Gods of Glorantha                            VI.6    pg 19-30
  Previews, RuneQuest III:
    New Face for an Old Friend, by Greg Stafford        VI.1    pg 40-41
    Testimony of a Tester, by Bruce Dresselhaus         VI.5    pg 8
    What Happened to RQ, by the Chaosium Staff (5)      VI.5    pg 31-32
  Reviews:
    Dragon Pass                                         VI.6    pg 9-10

(1) The Background of the Lunar Empire, through the Fourth Wane, was also
    published in Wyrm's Footnotes.  Wane 0 appeared in issue 10, Wane 1 in
    issue 11, Wane 2 in issue 12, Wane 3 in issue 13 and Wane 4 in issue 14.
(2) A variant of this Cult has been printed in RIVER OF CRADLES (AH 8591).
(3) A variant of this Cult has been printed in DORASTOR (AH 8592).
(4) Reprinted in Tales of the Reaching Moon #10.
(5) Also appeared in Different Worlds #37.

WIZARDS [Avalon Hill]                                   **BOARD FANTASY**
  Rules, Official Questions & Answers:
    Rivers of Thought                                   VI.5    pg 29-30
  Preview:
    Wizards                                             VI.5    pg 26-28

WIZARD'S QUEST [Avalon Hill]                            **BOARD FANTASY**
  Rules, Misc:
    To Challenge the Wizard's Quest, by Thomas Boeche   VI.4    pg 45

Covers