Heroes was a short-lived magazine published by Avalon Hill beginning in 1984. At the time Avalon Hill was trying to expand into the role-playing industry through the publication of four games: James Bond 007, Lords of Creation, Powers & Perils, and RuneQuest. The original editor, William E. Peschel, produced a magazine that was occasionally useful. He left after the seventh issue, and was replaced by Richard Snider, the creator of Powers & Perils. Content and Layout both deteriorated at that point. Ultimately, Avalon Hill's RPG experiment was an unsuccessful one, and Heroes lasted only a few years. The tenth and final issue (labeled Volume II, Number 4) was published in 1986.
The majority of this index is categorized by game systems. In addition, there is a GENERAL category for FANTASY, which is for articles about the appropriate genre which may be applied to any game of that type. Finally, the INTERVIEWS section contains interviews with various game designers.
This index is © Copyright 1993-2024 by Shannon Appelcline. It is released under a cc-by-4.0 license, allowing reuse with attribution. Map background is courtesy of Chaosium, used per their fan material policy.
AMOEBA WARS [Avalon Hill] **BOARD MISC** Advice, Players: Amoeba Wars: An Analysis, by Mike Bennighof VI.1 pg 14 DUNE [Avalon Hill] **BOARD SF** Rules, Scenerios: Dune Scenario: The Ixian Jihad, by Kenneth Burke VI.1 pg 46-47 ELRIC BOARD GAME [Avalon Hill] **BOARD FANTASY** Background: Of Hordes and Heroes, by Glenn Rahman VI.2 pg 12-13+ Rules, Scenerios: More Elric Scenerios, by Jeffrey Seiken VI.2 pg 13+ FANTASY, GENERAL **MISC FANTASY** Adventures, Solo: Avenger Ant, by Richard Snider VII.4 pg 5-10+ The Crystal Key, by Richard Snider VII.3 pg 5-10+ Background, Misc: Equal Time for Lycanthropes, by Quentin Long VI.4 pg 43-44 FREEDOM IN THE GALAXY [Avalon Hill] **BOARD SF** Advice, Players: Tips for Tyrants, by Trevor L. Bynum VII.2 pg 43 Rules, Misc: Galactic Freedom, by Charles E. Duke VI.4 pg 33-37 Science Fiction for the Wargamer, by Nicky Palmer VI.4 pg 38-41 Reviews: Freedom in the Galaxy VI.4 pg 33-37 Freedom in the Galaxy VI.4 pg 38-41 GENERAL **MISC MISC** Advice, Gamemasters: The Care and Feeding of Hungry Villains, by Craig Barrett VI.6 pg 43-44 Details, Details, by Craig Barrett VII.2 pg 46-47 GM Friends, by Jonathan Tweet VII.2 pg 45 Instant Cures for Campaign Crashes, by Quentin Long VI.6 pg 45 Realms of Adventure, by Richard Snider VII.4 pg 35-38 Too Many Monsters, by Craig Barrett VI.3 pg 41-42 Campaign Design, Misc: Gaming: My Way, by Quentin Long VI.3 pg 43 INTERVIEWS **MISC MISC** Opolko, Phyllis VII.4 pg 39-41 JAMES BOND 007 [Victory Games] **RPG SPY** Meta: The Design of Octopussy, by Neil Randall VI.4 pg 14-15 The History of the Game, by Gerry Klug VI.3 pg 15 The Making of Goldfinger, by Robert Kern VI.2 pg 5-6+ Equipment: Accessories for Agents, by Greg Gordon VI.3 pg 5-7 More Accessories for Agents, by Greg Gordon VI.4 pg 8 More Q Branch Equipment, by Paul T. Riegel VII.4 pg 20 Rules, Misc: Advancing the Game, by Robert Kern VI.6 pg 7-8 Rules, Combat: A Primer on Combat, by Gerry Klug VI.4 pg 42 Rules, Skills, Gambling: Turn of the Friendly Card, by David Klempa VI.5 pg 5-6 Rules, Skills, Languages: Languages in Jame Bond, by David Klempa VI.5 pg 7 LEGIONNAIRE [Avalon Hill] **BOARD HISTORICAL** Reviews: Legionnare VI.2 pg 45-46 LORDS OF CREATION [Avalon Hill] **RPG MISC** Adventures: Survival Run of the Starnomads, by Tom Moldvay VI.1 pg 15-33 NPCs: Dragonslayers, by William Wilson Goodson Jr. VII.2 pg 11-12 Pirates, Buccaneers & Highwaymen, by Tom Moldvay VI.4 pg 9-13 Swordsmen Real and Reeled, by Tom Moldvay VI.5 pg 36-39 Races, Misc: Alienating Yourself, Part 1, by Tom Moldvay VI.2 pg 7-8+ Alienating Yourself, Part 2, by Tom Moldvay VI.3 pg 8-10 The Creations of Abnaric Elgar, by Drachir Redins VII.3 pg 27-30 Rules, Misc: Dueling Rules for LoC, by Tom Moldvay VI.3 pg 19-30 MYSTIC WOOD [Avalon Hill] **BOARD FANTASY** Reviews: Mystic Wood VI.3 pg 31-33 POWERS & PERILS [Avalon Hill] **RPG FANTASY** Misc: So What's So Great about P&P, by Richard Snider VI.1 pg 11-12 Accessories, Computer Programs: Computer Character Generation, by John Huff VII.3 pg 31-36 Adventures: Doom Manor, by Richard Snider VI.2 pg 15-35 Three Quests for Curses, by Mike Olson VII.1 pg 36-44 Advice, Players: Careful Character Creation, by Richard Snider VI.3 pg 16-17 Background: The Royal City of Donara, by Richard Snider VI.5 pg 17-24 The Sea of Tears, by Richard Snider VII.2 pg 13-26 A Traveller's Guide to Donara, by Richard Snider VI.1 pg 7-10 Equipment, Magic Items: The Devices of Oom, by David Kuijt & Winchell Chung, Jr. VI.5 pg 10-12 The Laws of Magic, by David Kuijt & Winchell Chung, Jr. VI.5 pg 13-14 Magic, Misc: Becoming a Magic-user, by Robin MacKay VII.4 pg 27-29 Magic, Priests: The Priesthood, by Richard Snider VII.2 pg 27-30 The Priesthood (Part II), by Richard Snider VII.3 pg 37-45 Magic, Shadow Weavers: Shadow Magic, by Richard Snider VII.2 pg 35-39 NPCs: Weapon Masters, by Richard Snider and David Kuijt VI.3 pg 35-39 Rules, Misc: New Skills for P&P, by Richard Snider VII.2 pg 31-34 Rules, Character Creation: Conforming P&P Characters to their Lands, by Mike Olson VII.2 pg 40 New Careers in P&P, by Craig Barrett VI.5 pg 45-46 RUNEQUEST [Avalon Hill] **RPG FANTASY** Accessories, Record Sheets: Calendrics Record Sheet VII.2 pg 42 Expanded RQ Character Sheet, by John T. Sapienza Jr VII.2 pg 3-6 Ship Data Sheet, by Tim Bailey VII.4 pg 45 Adventures, Alternate Earth: Gruug's Cave, by Alan LaVergne VII.1 pg 19-35 Black Sorceror, by Mike Olson VII.3 pg 11-26 Adventures, Glorantha: The Big Hit, by Sandy Petersen VI.6 pg 12-18,31-36 Journey to Falderbash, by Bill Williamson VII.1 pg 12-19 The Wolfrunners, by Sandy Petersen VI.4 pg 21-27 Advice, Players: Tips for Shamans, by Forrest Johnson VII.4 pg 11-19 Background, Glorantha, Fonrit: The Land of Fonrit, by Greg Stafford & Sandy Petersen VI.6 pg 36-39 Background, Glorantha, Lunar Empire: History: Zero Wane, by Greg Stafford (1) VI.1 pg 5-6+ History: First & Second Wanes, by Greg Stafford (1) VI.2 pg 9-11+ History: Third & Fourth Wanes, by Greg Stafford (1) VI.5 pg 33-35 History: Fifth Wane, by Greg Stafford VI.6 pg 4-6 Pottery: First Wane, by Greg Stafford (1) VI.4 pg 46 Background, Glorantha, Pavis: The Ostrich Clan, by Mike Dawson VII.1 pg 4-11 Creatures: Abstract Elementals, by James A. Holden VII.4 pg 31-33 Insects for RQ, by Sandy Petersen VI.3 pg 11-13 Cults, Glorantha: Hykim & Mikyh, by Chaosium VI.4 pg 30-32 Orlanth, by Chaosium (2) VI.4 pg 17-21+ Telmor, by Chaosium (3) VI.4 pg 28-30 Equipment, Ships: The Sail and the Sword, by Tim Bailey VII.4 pg 23-25+ A Ship for RuneQuest, by Greg Stafford (4) VI.3 pg 40 War Fleets of Glorantha, by Greg Stafford (4) VI.2 pg 42-43+ Magic, Shamanism: Tips for Shamans, by Forrest Johnson VII.4 pg 11-19 Magic, Sorcery: A New Look at Sorcery, by B.L. Humphreys VII.1 pg 9-10 New Spells for RQ3, by Martin Crim VII.4 pg 26 NPCs: Tips for Shamans, by Forrest Johnson VII.4 pg 11-19 Rules, Misc: New Skills, by Greg Stafford & Sandy Petersen VI.6 pg 11+ Talents for RQ, by Andrew Scott MacKenzie VII.2 pg 39 Rules, Combat, Misc: Fatigue and Damage Changes, by Jonathan Tweet VII.1 pg 7 RQ Hit Points, by John T. Sapienza, Jr. VII.1 pg 44 Shield Law, by Morgan Woodward VII.2 pg 45 Rules, Combat, Sea: The Sail and the Sword, by Tim Bailey VII.4 pg 23-25+ Rules, Gambling: A RuneQuest Gambling System, by Donna Selzer VI.5 pg 15 Rules, Official Questions & Answers: Dragon Pass VI.6 pg 10-11+ RuneQuestions, by the Chaosium Staff VI.5 pg 40-41 RuneQuestions, by the Chaosium Staff VI.6 pg 39-40 RuneQuestions, by the Chaosium Staff VII.4 pg 21-22 Previews, Misc: Box 4: Vikings VI.4 pg 5-7 Box 5: Gods of Glorantha VI.6 pg 19-30 Previews, RuneQuest III: New Face for an Old Friend, by Greg Stafford VI.1 pg 40-41 Testimony of a Tester, by Bruce Dresselhaus VI.5 pg 8 What Happened to RQ, by the Chaosium Staff (5) VI.5 pg 31-32 Reviews: Dragon Pass VI.6 pg 9-10 (1) The Background of the Lunar Empire, through the Fourth Wane, was also published in Wyrm's Footnotes. Wane 0 appeared in issue 10, Wane 1 in issue 11, Wane 2 in issue 12, Wane 3 in issue 13 and Wane 4 in issue 14. (2) A variant of this Cult has been printed in RIVER OF CRADLES (AH 8591). (3) A variant of this Cult has been printed in DORASTOR (AH 8592). (4) Reprinted in Tales of the Reaching Moon #10. (5) Also appeared in Different Worlds #37. WIZARDS [Avalon Hill] **BOARD FANTASY** Rules, Official Questions & Answers: Rivers of Thought VI.5 pg 29-30 Preview: Wizards VI.5 pg 26-28 WIZARD'S QUEST [Avalon Hill] **BOARD FANTASY** Rules, Misc: To Challenge the Wizard's Quest, by Thomas Boeche VI.4 pg 45