Mike Dawson joined the roleplaying hobby in 1977 with a copy of
J. Eric Holmes' Basic D&D Set (1977). However, after he
introduced his friend Dan Greenberg to the game, he "abandoned" it for
a year. Fortunately by the time he was brought back into gaming, Steve
Perrin had published RuneQuest (1978), which Dawson bought
"when the ink was still wet on the first edition". Soon, Dawson was
designing his own RuneQuest campaign, Rimwall, set in a huge circular
valley with barrier peaks, and making adjustments to
the RuneQuest rules, which he wrote about in correspondence
with designer Perrin.
From early on, Dawson wanted to be a member of not just the hobby,
but the industry. Around 1981, he started a mail-order business with
Dan Greenberg selling fantasy t-shirts of "The Cleric", "The Mage",
"The Thief", "The Halfling", and "The Elven Bowman". He also joined
Greenberg in the Virginia Commonwealth University (VCU) Gamemasters
Club, a crucial early roleplaying organization focused on both play
and design. Its members included not just Dawson and founder
Greenberg, but also other young game designers such as Les Brooks, Sam
Shirley, Phil Brucato, and Bill Bridges, resulting in it influencing
both Chaosium and White Wolf; members praise Dawson as an "unsung
hero" of modern RPGs, with his influential "Illuminated Champions"
game being a highlight.
Meanwhile, Dawson was also participating in early fanzines such
as The Necromancer (1981-1982) and The Oracle
(1982-1983), where he revealed his increasing fandom with reviews of
Chaosium's Stormbringer (1981) and Borderlands (1982).
Dawson made the jump to professional writing a few years later with
reviews and articles for Game News (1985-1986) and famously
"The Ostrich Clan" for RuneQuest, which appeared
in Heroes magazine (1984-1986).
When Avalon Hill began neglecting RuneQuest in the early
'90s, Dawson joined the fandom online and contributed to
Tales of the Reaching Moon
(1989-2003). Simultaneously, he struggled to get Avalon Hill to commit
to guidelines for submissions. Only after Ken Rolston took over the
editing of RuneQuest was Dawson able to write for Avalon Hill's
supplements, becoming a member of the RuneQuest Renaissance. He
supported Oliver Jovanovic and company in working on the
never-published "RuneQuest: Adventures in Glorantha" rules and also
contributed to Avalon Hill's late RQ supplements, Shadows on
the Borderlands (1993) and Strangers in Prax (1994). There
should have been more, as Dawson largely became Avalon Hill's "Rune
Czar" following Ken Rolston's departure from the role. He was
contracted to develop Michael O'Brien's "Soldiers of the Red Moon" and
was also supporting Harald Smith in producing his "Edge of Empire"
book on Imther. Unfounately, these projects were lost as Avalon Hill
collapsed once more in the late '90s.
In 1993, Dawson decided to create his own RuneQuest
fanzine. As he wrote, "Most of us don't game as much as we used to,
pressures of the real world being what they are. We make up for that
by writing, so we can justify our time by earning a few
dollars". Unlike the second modern RuneQuest
'zine, RuneQuest Adventures (1993-1998), Dawson
intended Codex to be a more varied magazine, like Tales
itself. In fact, when asked how it would be different, Virginian Mike
Dawson's first answer was, "It will be American!" (He later
supplemented that by saying that his editorial tastes would be
different, with fewer rules, no reviews, no background written as
fiction, and less concern about being contradicted.)
Codex #1 (January 1994) appeared in 200 numbered copies at
RQ-Con 1 (1994), the first US RQ-Con, held by David Cheng in
Baltimore. The success of RQ-Con encouraged Dawson to continue
publishing, though when he had to actually mail out Codex #2
(1994), he was shocked by the cost. A third issue (1995) would close
out the magazine.
Dawson was supported in the magazine by a who's who of RQ
fandom at the time, drawn from online mailing lists and Tales
writers, most notably including Martin Crim, also from the DC/Virginia
area, who provided considerable support. Imther author Harald Smith
was another of Dawson's contributors: Dawson introduced him to the
non-electronic world in the third issue, which was an Imther
special. Dawson was also fortunate to have a very notable piece
courtesy of Greg Stafford: a map of the God Plane (redrawn by Dawson),
which appeared in Codex #2. At the time, it was the first look
at the home of HeroQuesting.
There were plans for a fourth issue focused on the East
Isles. However it was delayed by missing cover art (a real issue, as
Dawson had focused on high graphical quality for Codex, but at
the same time was small enough press that he couldn't pay for art),
and "Mike's other interests in life". A LARPish scenario called the
"Galastar Peace Conference", by Martin Crim, was also planned as a
non-magazine release. Codex instead closed down with
that third issue.
Theme Issues
- Pavis Special (January 1994)
- West Special (Spring 1994)
- Imther Feature (Winter 1995)
About the Game Systems
Codex was primarily a RuneQuest 3e Gloranthan
magazine, with many articles being universal.
Obtaining the Magazine
Codex was a small-press magazine, with the original
print-run of the initial issue only running 200 copies. There were
reprints in UK officially produced by Colin Phillips, with white
covers instead of the colored covers that Mike Dawson used, but it's
likely they existed in pretty small quantities as well.
As a result, it's very hard to find Codex today, especially
because the title is not very search-friendly.
This index is © Copyright 1994-2024 by Shannon Appelcline. It is
released under
a cc-by-4.0
license, allowing reuse with attribution.
Map background is courtesy of Chaosium, used per their fan material policy.
|
Title |
System |
Author |
# |
Pgs |
|
Lunar Empire |
Lunar Empire, Misc, Organizations |
|
Lunar Policy Organs1 |
|
David Gadbois |
3 |
11-12 |
Lunar Empire, Provinces, Imther |
|
The Edge of Empire |
|
Harald Smith |
3 |
3-4 |
Lunar Empire, Provinces, Imther, Misc, Food |
|
Imtherian Cheeses |
|
Harald Smith |
3 |
2 |
Lunar Empire, Provinces, Imther, Misc, Historic |
|
Jannisor's Face |
|
Harald Smith |
3 |
10 |
Lunar Empire, Provinces, Imther, Towns, Hortugarth, Organizations |
|
A Guide to Factions of Imther |
|
Harald Smith |
3 |
8-9 |
Prax |
|
Praxian Culture2 |
|
Sandy Petersen & Martin Crim |
1 |
22-30 |
Prax, Pavis |
|
From the Report on the Pacification of Prax, 1613 ST |
|
Mike Dawson |
1 |
9-10 |
Prax, Pavis, Misc, Government |
|
The Seven Masks of Pavis |
RuneQuest 3e |
Martin Crim |
1 |
12-14 |
Prax, Pavis, Misc, Language |
|
Pavic Experience & Language |
|
Mike Dawson |
1 |
21 |
Prax, Pavis, Big Rubble |
|
Old Magics of Pavis |
RuneQuest 3e |
Mike Dawson |
1 |
19-20 |
Prax, Pavis, New City |
|
Why Pavis Works |
|
Bryan John Maloney |
1 |
11 |