Salve Sodales!
Welcome to the home page for the Italy campaign, an Ars Magica saga which ran for two and a half years (its predecessor, St. Nerius, began in January 1991; the game finally ended in June 1993) and was set in two covenants, first Vardian's Tomb from 1198 to 1217, then Dragon's Rise from 1217 to somewhere around 1255 (the very last adventure was set 20 years after the penultimate run). The first seventy logs are included here, up to 1224. There are no logs of the final adventures (running up to 1235), but a few short notes follow this table of contents.
These logs tell the story of the Roman Tribunal, a Tribunal sundered, and the young magi who came to Vardian's Tomb, made themselves a part of that covenant, and finally formed a new covenant that was something greater than their old home. It is a story of grand diabolic plans, Tremere plots that span decades, and grogs who became people and fulfilled their dreams.
Vardian's Tomb and Dragon's Rise picked up a few plots from the old Nerius campaign which ran just a few episodes then stopped. These include the plots of Tristus and his influence on Vardian's Stand, the Middle Marches, and the characters of Silva Ambages and Insolitus Georgius.
If you'd like to read these in order, start with the Nerius Logs, then go to the Vardian Logs, then the Rise Logs.
Vardian's Tomb: Log #1 - ArrivalLog #2 - Vardian's Stand Log #3 - The Verdi Competition Log #4 - The Lost Lab Log #5 - War Against the Stand Log #6 - Swords of the Diabolists Log #7 - The Stand Betrayed Log #8 - The Missing Lake Log #9 - Tales of the Vicious Ballerina Log #10 - Tribunal, 1200 Log #11 - Cleaning Up, Part I: Rome Log #12 - Cleaning Up, Part II: Verdi Log #13 - The Master Strikes Log #14 - The Magus' Daughter Log #15 - The Epic of Luigi Log #16 - Vardian's Revenge Log #17 - Closing the Mirror Log #18 - A Healer's Story Log #19 - Many Happy Returns Log #20 - The Spirit Master Log #21 - The Certamen War Log #22 - A Masterful Ending Log #23 - A Day for Damnation Log #24 - The Missing Magus Log #25 - A Taste of Champagne Log #26 - White Plume Mountain Log #27 - Pawn to Books Three Log #28 - Dry Bones Log #29 - A Plague on Both Your Houses Log #30 - Irena's Story Log #31 - Pawn of Prophecy Log #32 - Tribunal, 1207 Log #33 - The Laughter of Carthage Log #34 - Grave Tidings Log #35 - Magi Hunting Log #36 - The Mercurian Temple Log #37 - Green Magic Log #38 - Rome by Night Log #39 - Another Brick in the Wall Log #40 - The Schizoid Man Log #41 - Dance of Demons Log #42 - Dragonquest Log #43 - Truth & Consequences Log #44 - The Enemy Within Log #45 - Gate Escapes Log #46 - Three to Conquer Log #47 - Tea with the Black Dragon Log #48 - A Trip to Literatus Log #49 - Skin & Bones Log #50 - Shining Steel Log #51 - Babes in Toyland Log #52 - Tribunal, 1214 Log #53 - Finale |
Dragon's Rise: Log #1 - Living in HarmonyLog #2 - The Tides of Time Log #3 - Children of the Storm Log #4 - Rage Across Sardinia Log #5 - Swords Against Wizardry Log #6 - The Olive Branch Log #7 - The Paper Chase Log #8 - Return to Literatus Log #9 - Dark Carnival Log #10 - Politics, as Usual (Tribunal, 1221) Log #11 - The Apocalypse Log #12 - The Demolished Man Log #13 - Dance of the Dead Log #14 - Air Apparent Log #15 - Blood Games Log #16 - Food of the Gods Log #17 - Time Enough for Love |
And that's as far as the Italy logs run. By the time the campaign came to (a good and final) end, I was so far behind on the Rise Logs that I despaired ever writing them. I finished a few, but gave up. You'll have to use your imagination as to how the Italy saga ended, though I can fill you in a little bit, based on memories of a saga now five years done.
I have names recorded for the next few Rise logs. #18 was "Blow Ups Happen", a name which means little to me now, though I suspect it had something to do with the disaster that occured back in Rise Log #16. #19 was "Night Without Stars", and that had to do with a diabolist plot that caused the stars over Rome to be snuffed out. Verdan almost died in that adventure, had a religious experience, and converted to Christianity, an affinity he kept throughout the rest of the campaign. #20 was "The Black Beast", which is a total mystery to me. I only have a clear memory of one other adventure, when giant, demonic vegetables attacked us (no, really). Poor Selywyne was killed by a giant turnip--we still give Chris grief for that.
I have one fragment, a story from what should have been a Rise Log written after all the ones I described above. It was authored by Dave Woo, and records Dubius' interactions with demonic turnips:
Rise Log #?? - Turnip-about is Fair PlayThe campaign ran for many more months. If my memory serves we were nearing a total of 100 or so adventures when we decided to call things quit. We staged a set of 4 or 5 weeks of adventures during which time all of the gamemasters closed up their plotlines. Finally, everything was done, and I ran one last story. I jumped the chronology forward 20 years and ran a story without any real dice rolls or mechanics. Luke of Vardian's Tomb, made an arch-mage in the interim, had just died, and the magi of Dragon's Rise were called upon to bury his body... in the arch-mage's graveyard. The way was frought with perils as all manner of people stepped forward to help or hinder: characters that had been met over the course of the long campaign. And finally, Luke was laid to rest, and thus the campaign.
Afterward we talked for a while about the final fates of the various magi: who became primus of his house (Tolas), who truly controlled that organization (Flamma), who became a preacher (Verdan), who died an early death due to his pride (Rupes), etc. Due to its length and fullness, it was the most enjoyable Ars Magica campaign I've played in, though I hope Prospectus Locus can eventually reach that same stature. And, it influenced me and Chris Frerking to write a book. That was Tribunals of Hermes: Rome, which came out in 1993, the last year of the saga.